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The initial set-up of this project is to create a coherent abstract synthetic audio/visual language for Live Cinema. Live Cinema can be described as any performance involving the presence of a human performer manipulating moving images projected for an audience.

'Live-cinema' is insurmountably associated with cinema per se. Either documentary, fiction, animation or abstract film have discovered the medium film and have created conventions which allow the viewer to comprehend complicated spatiotemporal relations.
Editing, flashbacks, multiple storylines, camerapositions,... they have all penetrated our visual language and are now rooted in our way of looking at images in such a deep way that we hardly notice them, let alone experience them as artificial storytelling techniques.

But what are the implications of said language when we move into the domain of 'Live'-cinema ? What is the relation between the linear, fixed structure of traditional film and the interactive, virtual and unique character of Live-cinema. The conventions which make sense in traditional film do not longer suffice within this context and need to be revised. The black box which is the computer needs to be opened up and linked to an understandable method for controlling the image and the sound which in turn clarify the newly emerged relations between time, space, control, image, sound, audience and performer. The computer is the non-linear medium par excellence and hence calls for a different, medium-intrinsic approach.

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