Video Stage
A grid of nine static objects is set up in 3d space.
Each object has it's own camera which generates an image that is composited along
with the other eight onto 1 output screen.
Each camera makes a cross-section of the object along the camera's relative z-axis.
The width of the cross-section and its position are directly linked to the length of the
audio-sample and it's position in time on the same place in the grid, and loops in a
similar way.
With the rotation of the cube, the position of the cameras is altered and the objects on
which they focus changes.
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Audio Stage / Generator
Nine samples are placed in a virtual grid. The position of the samples determines their
amplitude and position (panning) and their pitch. These three parameters are
represented by the x, y and z axis in 3d space. By rotating the grid, the position of the
samples in relation to the 3 axis changes, altering their pitch, amplitude and panning.