camera movement
- September 29th, 2007
- Posted in generative . max/msp/jitter . morphology
- Write comment
Initial result of a pathfinding way to move the camera.
A 3×3 submatrix is taken from matrix filled with random locations for the blocks. The highest value in the submatrix is used as the new camera position, the lowest as the new lookat point.
Using different settings for easing for both camera and lookat.
No comments yet.